Tuesday, 5 May 2015

Playing Instructions

Instructions

Players and Teams

Requires: 3+ Players, but sessions can start with 1 player
Teams: Players vs Game
Simultaneous Player Limit: 4 Simultaneous Players

Objective

  • If the final boss is defeated by anyone, the victory condition is achieved for everyone.
  • The players must defeat the final boss and escape the game world in as few turns as possible. 
  • Note: This version still has no fixed rule towards how many turns players may take.

Setup

All players are given a player card (this helps them remember their base stats: 5 Power and 30 Hp).

The database is opened (using a notebook or spreadsheet).

New players have their names added to the database.
For each player: damage taken, items acquired and gold acquired are tracked in the database.
Each boss defeated is tracked in the database.

All players are given the items they owned in their previous sessions (if any).

At least one player is advised to keep track of everyone's stats, this information is available to all players.

The 'market' deck is shuffled and placed face down.

All 'zone' decks are shuffled and placed face down.

Previously defeated bosses are removed from the zone decks.

The turn order is decided and players start taking turns.


Progression of Play

During their turn, the player can choose one of the following actions:



Teleport to town and rest


Damage taken by the player is set to 0.

Player may leave the game session while in town.

Player must shuffle all encounter cards in his/her possession back into their respective zone deck.


- Search the town market

Player draws 3 cards from the 'market' deck and may spend gold to purchase any of them (as long as they can afford it).

Cards that are not purchased are returned to the market deck which is then shuffled.

Player can place the purchased card face up in front of them to show that it is equipped.

Player may only equip 1 item of each type (one for each hand, one for body, and one for back).

If the player has more, they must choose which one to equip. The other card is returned to the market deck which is then shuffled. (No refunds!)

Player may only choose this action while in town.

Player may leave the game session while in town.


- Explore a zone

Player chooses a zone draws a card from it. The card can either be an encounter with a regular enemy or with the zone's boss.

Players may not access a zone unless the previous zone's boss has been defeated. Initially only zone 1 is available.

If the player is already in a zone, they may only explore the zone they are in until they return to town.

Whenever a player chooses to explore, they may ask other players in the same zone or in town whether they would like to assist with the encounter.

Grouping up must happen before revealing the encounter card.

After assisting in an encounter, players must pass their next turn.

*** Handling Regular Encounters ***

Each player in the encounter attacks.

- Attack deals damage equal to the player's power.

When all players have attacked, (even if the enemy has taken lethal damage), players taking part in the fight will decide who between them will take the enemy's attack.

After all damage is dealt to both sides, check if any players or enemies have taken damage equal or greater to their health pool, these characters are defeated.

Defeated players lose their gold, and are returned to town with their damage removed.

If all players are defeated, the encounter is lost.

If the enemy is not defeated after the first cycle, the same steps are repeated until the players or the enemy is defeated.

When the enemy is defeated the encounter is complete. The gold reward is divided between all participants (rounded up).

The enemy cards remains in the possession of the last player who was attacked until:

  • The player returns to town
  • The entire zone deck has been drawn
If any of the above occurs, the player shuffles the encounter cards back into the zone deck.



*** Handling Boss Encounters ***

If players encounter the zone boss, they can take the same actions as with a regular encounter, however any of the players may also choose to teleport to town instead. If all players teleport away, the boss card is then reshuffled back into the zone deck.

If a boss is defeated, all players in the game (including ones currently not playing) gain access to the next level and the boss card is permanently removed from the game.

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