Thursday, 7 May 2015

Final Thoughts

Final Thoughts

In the earlier post: 'Possible Solutions to Design Barriers Hindering People Fun' I had mentioned several solutions to five design barriers which hinder people fun in MMORPG games.


  • The Power Gap
  • Quests and Restricted Access
  • Solo Focused
  • Sharing Resources
  • Noise


I managed to experiment on three of these barriers that were found in my initial game version, using possible solutions based on my prior research.

By iterating the possible design solutions to the second version, I was happy to note that all three had a positive impact on the player feedback related to people fun.

While the final artifact is far from being a fun game by itself, more iterations to focus on adding content, balance, challenge and meaningful choices would certainly improve its enjoy-ability, however I will not be attempting this as it was not the purpose of my experiment.

I hope I will someday get the opportunity to test my suggested possible solutions on a larger scale as I am fond of the MMORPG genre and would like it to be more creative, stray from the norm and take the next steps forward towards the improvement of people fun.

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