Tuesday, 7 April 2015

Designing Game Elements: Information (Part 6)

Designing Game Elements: (Hidden) Information

How much of the game state is visible to each player?

Most of the information in this game is available to each player, however some information is left hidden in order to have uncertainty. Otherwise everything would be predictable.

The follow list includes all the information that is hidden from players:

1. Enemy types in unexplored zones.

Until players explore a zone, by drawing cards from that specific zone deck, they will not know what types of enemies will be encountered there. Encounters will get tougher as players progress to new zones, but the specific values will not be known until explored.

2. What is going to be revealed when exploring.

When exploring players will not know which enemy will be encountered, nor will they know how long they must explore to find the boss of the zone. This is all up to the luck of the draw,

3. Which items are available when visiting the market.

Only three cards are shown when a player visits the market, they will not know which item cards will be available to purchase and will be left with a choice to either buy something from what is available or wait a turn and try again.

4. Inactive players' stats.

While active players can see each other's equipped to know their stats, players who are not currently taking part in the session will have their stats hidden. This should have no impact on the game as only active players matter towards the decisions players will make while playing.

No Private Information

So far no useful information is kept private between players since they are playing on the same team, towards the same goal.

No comments:

Post a Comment