Tuesday, 17 March 2015

Designing Game Elements: Resources and Management (Part 4)

Designing Game Elements: Resources and Management


This refers to everything that is under control of a single player. What kinds of resources do the players control? How are these resources manipulated during play?

Resources controlled by the player:

Health Pool is the amount of damage the player can take before dying. This resource can be improved through Equipment / Items.

Damage Taken is the amount of damage the character has taken. This is more of a drain which must be managed. Its purpose is to add danger of defeat while the player progresses. Damage taken must be reset before it becomes greater than the player's health pool.

Power is the amount of damage done when the player attacks. This resource can be improved through Equipment / Items.

Equipment / Items are purchased from the market for gold, but they give bonuses and effects to whom has them equipped.

Gold is earned by defeating enemies and is used at the market to buy Equipment / Items.

Enemies can be encountered while exploring, they are a threat to players because players must take damage in order to defeat them and gain gold.


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