Dissertation Proposal Feedback
After handing in my dissertation proposal I received feedback from two lecturers. In this blog post I will point out the key issues highlighted in the feedback and then proceed to mention the suggested actions that I should take in order to improve upon these issues.
Key Issues Highlighted in the Proposal Feeback:
There is not enough solid evidence for the existence of the problem my dissertation wants to tackle.
There is little evidence about the scale and scope of the game I wish to make.
It is unclear how I am relating much of my research, such as meaningful
choices and grinding mechanics and economies, to the People Fun
component which is the soul of my dissertation.
The learning
outcomes and marking criteria are extremely vague.
Suggested action:
List the bigger problems preventing players from bonding in the Asymmetric Multi-Player environment and find a way to research each point.
Consider modding an existing game, with an existing economy.
Bind my research components to the People Fun component.
Consider the effects of communication, cooperation, and competition in games of People Fun, and the resulting emotions of amici, amusement, amiero, and admiration.
Refine learning outcomes and marking criteria such that they are clear and non-subjective.
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