Sunday, 26 October 2014

Timeline for completion of first prototype

As I'm getting closer to the date of my proposal, I need to get a more solid plan on what steps need to be taken in order to get my dissertation started.

After finding the skills which are commonly required for game designer jobs, I should be able to refine my previous to-do list, into a proper timeline towards the completion of my first prototype.

Date Task Completed
Earlier Date Search the internet for game design job ads to find out the skills being asked for. Yes
Earlier Date List the skills I have / don't have / need, in relation to said jobs, in order to know where to focus my efforts. Yes
Earlier Date Research if anyone has ever tried replicating an MMORPG atmosphere for testing without coding an actual MMORPG. Yes
25th Oct Create a timeline containing the tasks planned until the completion of the first prototype. Yes
26th Oct Decide on the title of my proposal, along with the marking criteria. Yes
29th Oct Find reference materials and research player progression and related mechanics. -
30th Oct Find reference materials and research types of fun in games. Yes
31st Oct Find reference materials and research pacing in games. -
1st Nov Find reference materials and research meaningful choices.
2nd Nov Write up the proposal using the blog as reference.
5th Nov Complete And Submit Proposal
6th Nov Find reference materials and research tools to create dramatic game play.
7th Nov Find reference materials and research chance in games.
8th Nov Find reference materials and research segmentation of game play.
13th Nov Find reference materials and research game balancing.
14th Nov Find reference materials and research level design.
15th Nov Find reference materials and research economies in games.
20th Nov Find reference materials and research player grouping in multiplayer games.
21st Nov Find reference materials and do research on the mechanics, dynamics and aesthetics typically found in MMORPGs.
22nd Nov Create a design document detailing the initial design for the game. (May require additional days)
27th Nov Create a spreadsheet which will be used as the game's database.
28th Nov Gather play testers.
29th Nov Test the first prototype.

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